KCD2 Craftsmanship Skill — Level Forging Fast & Best Perks

Why Craftsmanship leveling needs a plan
Craftsmanship (Smithing) is the slowest-leveling skill in KCD2 if you don't follow a focused grinding pattern. Each forging cycle takes 60-90 real-time seconds (hammer rhythm + quenching + finishing) and grants 30-50 XP at base. Without grinding, you'll naturally reach Smithing 8 by chapter 4; without a focused loop, Smithing 20 (legendary recipe access) takes 25+ hours of incidental forging.
The horseshoe loop is the answer. Horseshoes are the cheapest and fastest recipe (1 iron ingot per pair, 90-second cycle, ~40 XP per pair). A focused 1-hour session at the Trosky forge with 30 iron ingots yields 600+ XP — enough to climb 2-3 Smithing levels at mid-tier. Six focused sessions (~6 hours total) take you from Smithing 8 to Smithing 20.
Why bother reaching Smithing 20: it unlocks legendary recipes including St. George's Sword (95 damage best longsword), Cuman Mace (90 blunt best craftable mace), and Plate Tournament Armor. Without Smithing 20, the top-tier craftable weapons are inaccessible — you're stuck with looted alternatives that degrade faster and require more replacement frequency.
Craftsmanship perk priorities
| Perk | Skill level | Effect | Priority | |
|---|---|---|---|---|
| Practiced Hand | Practiced Hand | Smithing 6 | +25% XP per craft | 1st (universal) |
| Master Smith | Master Smith | Smithing 12 | +50% finished item quality (durability + damage) | 2nd (output) |
| Iron Tongue | Iron Tongue | Smithing 15 | 25% chance of bonus ingot per recipe | 3rd (materials) |
| Quench | Quench | Smithing 4 | Quench timing window doubles — easier perfect quench | 4th (QoL) |
| Strong Bellows | Strong Bellows | Smithing 8 | Bellows pumps required reduced by 1 | 5th (speed) |
| Sharpening | Sharpening | Smithing 10 | +10% damage to all weapons sharpened by Henry | 6th (combat) |
Horseshoe XP loop — the optimal grind
Horseshoes are the perfect XP grind item: cheap material cost (1 iron ingot per pair), fast cycle (90 seconds), simple forging pattern (3 bellows + 8 hammer + 1 quench), and the finished horseshoes sell for 12 groschen each (small profit on materials). The 40 XP per pair scales upward with Practiced Hand perk to 50 XP per pair.
Optimal session: arrive at Trosky forge with 30 iron ingots (~240 groschen if bought, free if smelted from Sasau quarry ore). Forge horseshoes back-to-back for 60 minutes. Yield: ~30 pairs of horseshoes = ~1,500 XP = roughly 1.5-2 Smithing levels gained at mid-tier (around Smithing 8-12). Sell horseshoes back to the blacksmith for ~720 groschen — roughly breaks even on the material investment.
Why horseshoes over weapons: weapons require multiple ingots per recipe (3-5 ingots per longsword), have longer cycle times (4-6 minutes per sword), and yield only marginal XP per real-time minute. Sword forging XP per hour is ~300 XP; horseshoe XP per hour is ~600+. Save weapon forging for end-of-grind sessions when you actually need the equipment.
Horseshoe forging step-by-step
- Approach the Trosky blacksmith forge. Engage smithing mode (interact with forge).
- Select 'Horseshoe' recipe from the menu. Confirms 1 iron ingot consumption.
- Place ingot on the anvil. Press bellows × 3 to bring to forging heat (orange glow).
- Hammer × 8 to shape — alternating strikes between left and right edges of the ingot.
- Quench the shaped shoe in the water trough. Timing: release while hot edges still glow faintly orange (not red, not silver).
- Repeat for second shoe of the pair.
- Receive finished pair of horseshoes in inventory. ~40 XP earned (~50 with Practiced Hand perk).
- Sell to blacksmith for 12 groschen each = 24 per pair. Net loss of ~0 groschen per cycle, pure XP gain.
Strong Bellows perk — speed up every forge cycle
Strong Bellows perk (Smithing 8) reduces required bellows pumps per cycle by 1 — for example, horseshoes go from 3 bellows to 2 bellows, longswords go from 5 to 4. This shaves roughly 5-10 seconds per cycle, compounding to significant XP-per-hour gains in long sessions.
Practical impact on horseshoe loop: standard cycle 90 seconds vs Strong Bellows cycle 80 seconds. Over a 60-minute session, this is 5 extra pairs forged = 250 XP additional. Stack with Practiced Hand (+25% XP per craft) for compound 800+ XP per hour vs the 600 baseline.
Take Strong Bellows after Practiced Hand and Master Smith — the perk-order priority. Quench perk (Smithing 4) is a smaller gain but easier to unlock; take Quench → Practiced Hand → Strong Bellows → Master Smith for the optimal early build.
Smithing recipes by XP-per-hour
| Recipe | Material cost | Cycle time | XP per hour | |
|---|---|---|---|---|
| Horseshoes | Horseshoes | 1 iron ingot | 90s | ~600 XP/hour |
| Nails (batch of 20) | Nails (batch of 20) | 1 iron ingot | 70s | ~500 XP/hour |
| Knife | Knife | 2 iron ingots | 150s | ~360 XP/hour |
| Talmberg Mace | Talmberg Mace | 1 ingot + 1 wood | 180s | ~280 XP/hour |
| Burgher's Sword | Burgher's Sword | 3 ingots + leather | 300s | ~220 XP/hour |
| St. George's Sword (legendary) | St. George's Sword (legendary) | 5 ingots + ruby | 450s | ~180 XP/hour |
Verdict: Horseshoes are decisively the best XP grind. Nails are a close second (faster cycle but slightly less XP per pair). Legendary recipes (St. George's, Cuman Mace) are XP losers per hour — only forge once you actually need the weapon at Smithing 18+.
Sasau monastery iron ore route
Sasau monastery has a free iron ore deposit in the back quarry — accessible after completing the 'Sister's Hymn' Wish (Whiteward Wish Wall) which unlocks monastery cooperation. Mining 30 minutes yields ~90 iron ore = 30 ingots after smelting. The monastery furnace is free to use and adjacent to the quarry.
Route: fast-travel to Sasau → walk to the back quarry (3 minutes) → mine 90 ore with any pickaxe (Mining skill 6+ recommended for efficient swings) → smelt at the monastery furnace (3:1 ore-to-ingot ratio) → return to Trosky with 30 free ingots. Total cycle: ~45 minutes for 30 ingots vs the 240-groschen vendor cost.
Mining XP is a bonus: Mining skill grants XP per ore picked (~10 XP per ore). 90 ore = 900 Mining XP — enough to climb Mining 2-3 levels alongside the iron stockpile. Mining 8+ unlocks the Quick Strike perk that further accelerates ore mining.
Recommended Craftsmanship leveling kit
| Slot | Recommended pick | Why / notes |
|---|---|---|
| Skill priority 1 | Smithing 6 (Practiced Hand perk) | +25% XP per craft — universal |
| Skill priority 2 | Smithing 8 (Strong Bellows perk) | -1 bellows per cycle — 10-15% speed boost |
| Skill priority 3 | Smithing 12 (Master Smith perk) | +50% finished item quality — for actual weapon use |
| Forge location | Trosky blacksmith (free access) | Central location, abundant material vendor nearby |
| Material source | Sasau monastery quarry (free iron) | 30 ore = 10 ingots after smelt; 90 ore = 30 ingots |
| Grind recipe | Horseshoe loop, 30 ingots per session | ~600-800 XP per hour with perks |
| Session count | 6 sessions × 1 hour = Smithing 8 → 20 | Approximately 5-6 hours for the full climb |
Legendary recipes unlocked at Smithing 18-20
- St. George's Sword (Smithing 18, 5 iron ingots + 1 ruby) — 95 damage best longsword in game.
- Cuman Mace (Smithing 18, 4 iron ingots + 1 emerald) — 90 blunt damage best craftable mace.
- Burgher's Plate Cuirass (Smithing 19, 6 ingots + leather + tanning oil) — top-tier brigandine.
- Tournament Lance (Smithing 17, 2 ingots + 2 wood + bone glue) — +5 jousting impact points.
- Plate Tournament Armor (Smithing 20, 8 ingots + leather + ceremonial cloth) — Royal Cup armor.
- Cuman Sabre (Smithing 16, 3 ingots + cuman steel) — best mid-game one-handed weapon.
Common Craftsmanship mistakes
- Forging weapons for XP. Weapons take 4-6 minutes per cycle vs 90 seconds for horseshoes — half the XP per hour.
- Buying iron ingots from Trosky blacksmith. Sasau monastery quarry has free ore — 30 minutes of mining covers a full forge session.
- Skipping Practiced Hand perk. The +25% XP per craft compounds across every session — single biggest XP multiplier.
- Quenching too early or too late. Edges should be faintly orange (not red, not silver) — perfect quench grants bonus quality.
- Forging without ingredient stockpile. Run out mid-session forces vendor runs that break grinding momentum.
- Trying legendary recipes at Smithing 15. Below Smithing 18 the quality penalty makes the legendary weapon inferior to a tier 2 forge.
- Forgetting to sell finished horseshoes. 30 pairs at 12g each = 720 groschen recovery per session — net zero material cost.
Frequently asked questions
What's the fastest way to level Craftsmanship in KCD2?
Horseshoe forging loop at the Trosky blacksmith. 1 iron ingot per pair, 90-second cycle, ~40 XP per pair (50 with Practiced Hand perk). 30-ingot session in 60 minutes yields ~1,500 XP = roughly 1.5-2 Smithing levels at mid-tier. Six focused sessions (5-6 hours total) take you from Smithing 8 to Smithing 20.
What's the best Craftsmanship perk?
Practiced Hand (Smithing 6) — +25% XP per craft. Universal multiplier that compounds every session. Next priorities: Strong Bellows (Smithing 8, -1 bellows per cycle for 10-15% speed boost), Master Smith (Smithing 12, +50% finished item quality), Iron Tongue (Smithing 15, 25% bonus ingot chance).
Where do I get free iron for forging?
Sasau monastery back quarry — free iron ore deposit. Accessible after completing the 'Sister's Hymn' Wish from the Whiteward Wish Wall. Mining 30 minutes yields ~90 ore = 30 ingots after smelting at the monastery furnace. Eliminates the 240-groschen-per-session vendor cost.
What recipes unlock at Smithing 20?
St. George's Sword (95 damage best longsword), Cuman Mace (90 blunt best craftable mace), Burgher's Plate Cuirass (top brigandine), Plate Tournament Armor (Royal Cup armor), and 4-5 other legendary recipes. Smithing 18 unlocks the first legendary tier; Smithing 20 unlocks all.
Is horseshoe forging profitable?
Roughly break-even. 30 ingots cost 240 groschen at vendor; 30 pairs of horseshoes sell for 720 groschen (~24g each). Net ~480 groschen profit per session, but the time investment is better spent on dedicated profit pipelines (dice farming, herb selling). Treat horseshoes as XP grind, not money grind.
How does the quench mechanic work?
After hammering, dunk the shaped item in the water trough. Timing: release while hot edges still glow faintly orange (not red, not silver). Perfect quench grants +10% item quality bonus. Quench perk (Smithing 4) doubles the timing window, making perfect quench reliable. Late quench (silver edges) penalizes quality by 25%.
Can I level Craftsmanship just by playing normally?
Slowly. Incidental forging during quests (Forging the Future, blacksmith side jobs) builds Smithing to ~8-12 over a full playthrough. Reaching Smithing 18-20 (legendary recipe access) requires dedicated horseshoe grinding sessions. Without grinding, you'll never craft St. George's Sword or Cuman Mace.
Sources & verification
Coloured pills follow our four-tier source policy.
Continue this guide path
- ›KCD2 Blacksmith Henry Build — Craft Better Swords Than You Can Buy (2026)Henry's a blacksmith's son and KCD2 finally lets it matter. This build covers Craftsmanship perks, forging minigame mastery, and the cheap recipe loop that produces swords better than any shop.
- ›KCD2 Forging the Future Walkthrough — Endgame Smithing QuestForging the Future is the endgame smithing test that walls off the canonical ending. This walkthrough shows the exact forging sequence and the Craftsmanship perk threshold you need to clear it.
- ›KCD2 Groschen Farming Guide — 8 Fastest Money Methods in BohemiaPlate armor and good horses cost thousands of groschen in KCD2. This guide ranks the eight fastest money methods by hourly yield, from herb routes to forge profits to honest-ish dice — with real numbers per loop.
- ›KCD2 Best Longsword Tier List — All Top-Tier Swords RankedNot every legendary longsword in KCD2 is worth carrying. This tier list ranks every notable sword by damage, durability, and stagger so you stop swapping mid-quest and start winning fights.
- ›KCD2 Best Mace Tier List — Top Maces & War Hammers RankedMaces and war hammers shine where longswords fail in KCD2. This tier list ranks every notable blunt weapon by damage, stagger, durability, and reach — plus the one war hammer that breaks endgame duels against plate-armored knights.