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Silksong Boss Codex — Every Boss in Pharloom, Ranked by Where You Fight Them

By Z. LiPublished Updated Last verified
Hollow Knight: Silksong — Pharloom boss codex hub image

How this codex is organized

Silksong is gated by tool unlocks, crest unlocks, and silk-economy upgrades — not just by which act you are in. Two players can hit the same boss with very different toolkits depending on whether they have detoured for Clawline, Harpoon, or one of the deeper crest variants. This codex groups every named boss by the earliest point you can reach them on the main critical path, then notes the most-recommended crest and the tool loadout that makes each fight tractable.

Every entry links to a dedicated boss guide with phase tells, attack timings, and the punish windows that matter. If you are still picking your starter crest, start with the crest comparison and tool loadout guides linked at the end of this page — most fights become significantly easier with the right base loadout, not just with more skill.

Act 1 — Bone Bottom to the Citadel approach

BossBest CrestTool Loadout
Moss MotherMoss MotherHunter (default) — clean parry windows reward the basic kitStraight Pin + Cogfly + any 1 utility; no specialist tools required
Bell BeastBell BeastHunter — punish windows are wide enough for Needle DPSCurveclaw if you have it, otherwise Straight Pin + Sting Shard

Act 1 fight guides

  • Moss Mother — opener fight; clear before Bone Bottom side quests. See the full Moss Mother phase guide.
  • Bell Beast — first real DPS check; the bell-toss phase is the most-missed punish window. See the Bell Beast guide.
  • Bellhart village hub and Bone Bottom progression guide cover the lead-up routing and what to pick up before each fight.

Act 2 — Citadel to Pharloom Upper

BossBest CrestTool Loadout
Sister SplinterSister SplinterReaper — extended pogo chains punish the slam recoveryDownstrike-focused; bring Sting Shard for adds
LaceLaceHunter or Wanderer — Lace's parry windows are tightCurveclaw for safe pokes; Cogfly to break aerial pressure
CarmelitaCarmelitaWitch — burst windows favor heavy silk-spend toolsHarpoon for repositioning + best damage tool you have
WidowWidowShaman — sustained healing matters more than burstTool loadout focused on poison / DoT; Clawline for repositioning

Act 2 fight guides

  • Sister Splinter — first downstrike-mandatory boss. See the Sister Splinter guide and the downstrike mechanic walkthrough.
  • Lace — see the dedicated Lace guide for the second-phase teleport pattern and the parry-recovery punish.
  • Carmelita — high-DPS check; pair with the Witch crest build guide.
  • Widow — multi-add fight, see the Widow guide and the Shaman crest build guide.

Mid-game gate fights

BossBest CrestWhy it matters
VoltvyrmVoltvyrmReaper — long invincibility frames help with the lightning gridGates the Clawline upgrade region
Crust KingCrust KingWitch — burst windows match the throne-rise punishGates access to the Last Judge approach corridor
PinstressPinstressHunter — clean ranged punishes; no movement gimmick neededOptional Wishes quest boss; rewards the Pinstress tool

Gate-fight guides

  • Voltvyrm — see the Voltvyrm guide and the Clawline traversal guide for what you unlock by clearing it.
  • Crust King — see the Crust King guide; pair with the best-tools mid-game tier list.
  • Pinstress — Wishes-locked optional fight. See the Pinstress guide and the Wishes quest system explainer.

Act 3 — Upper Pharloom and the climb

BossBest CrestTool Loadout
Last JudgeLast JudgeWanderer — mobility matters more than damageHarpoon for vertical repositioning; Clawline for the platform-clear
TrobbioTrobbioWitch or Reaper — fight rewards committed burst windowsBest burst tool you have; Sting Shard for the orb phase
SkarrgardSkarrgardHunter — parry timing is the central skill checkCurveclaw + Cogfly; tools that interrupt slams
Cogwork DancersCogwork DancersReaper — two-target uptime favors sustained DPSAoE tools first; downstrike for double-target punishes

Act 3 fight guides

  • Last Judge — see the dedicated Last Judge guide; the platform-clear phase is the most-missed timing window.
  • Trobbio — see the Trobbio guide; pair with the Witch crest build for burst.
  • Skarrgard — see the Skarrgard guide; the parry mechanic explainer covers the parry-window timing the fight is built around.
  • Cogwork Dancers — see the Cogwork Dancers guide; this is the hardest pre-final fight in the game.

Crest and tool loadout reference

  • Crest system explained — what each crest changes about your kit and how the unlock chain works.
  • Best crest for Act 1 — the recommended starter crest if you have not picked one yet.
  • Hunter vs Reaper crest comparison — the two universally safe picks; this comparison covers which to lock in.
  • Shaman vs Witch crest comparison — sustained healing vs burst damage, the two heavier-investment crests.
  • Tool loadout guide — how to allocate your 3 tool slots once you have more than three usable tools.
  • Silksong tools tier list — which tools to prioritize unlocking before the late-game bosses.

Pre-boss farming and economy

  • Rosaries farming guide — earn the currency for crest unlocks and tool upgrades.
  • Mask shard locations — every shard route, sorted by act.
  • Silk spool upgrade locations — extend your bind-heal pool before the harder fights.
  • Silk economy and bind healing explained — the core mechanic every late-game fight pressures.

Frequently asked questions

How many bosses are in Silksong?

Silksong has 12 main-path named bosses (Moss Mother, Bell Beast, Sister Splinter, Lace, Carmelita, Widow, Last Judge, Trobbio, Skarrgard, Cogwork Dancers, Voltvyrm, and Crowned as the final fight) plus optional gate fights (Crust King, Pinstress) and a number of mid-game enemies that escalate into mini-boss encounters. This codex covers every fight with a dedicated guide.

What is the best crest for the whole game?

Hunter is the safest pick for the first half because its kit rewards clean punishes without unusual silk-economy demands. Reaper takes over as the broadly best pick in Act 2 and Act 3 because its passive pogo chain punishes the slam-and-recover patterns most late-game bosses use. Witch is the highest-DPS option for committed burst windows; Shaman is the safest pick if you need sustained healing more than damage.

What order should I fight Silksong bosses in?

Follow the act ordering above. The critical path through Pharloom is mostly linear — Bone Bottom → Bellhart → Citadel → upper city → final corridor — with a small number of optional Wishes quest bosses that branch off. Voltvyrm and Crust King are the two gate fights that unlock major traversal upgrades. Pinstress is fully optional and only opens up if you complete the Wishes questline.

Which boss is the hardest?

Cogwork Dancers (a two-target sustained-pressure fight) is the hardest pre-final boss, and Crowned (the three-phase final fight) is the hardest overall. The other late-game fights (Last Judge, Trobbio, Skarrgard) are difficulty-tuned to be comparable to one another. Lace in Act 2 is the most-cited difficulty wall for early players because it is the first fight that demands clean parry timing.

Do I need every tool unlocked before the final boss?

No — Crowned can be cleared with the core silk-bind loop and a Reaper crest even if you skip several of the optional tools. The true-ending route requires more completion (all crests unlocked, mask shards, and the Wishes questline). The true-ending requirements page lists exactly what is missing for the gold-ending corridor.

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