How to Get Clawline in Silksong — Traversal Tool Walkthrough

What Clawline is and why it's the mid-game gate
Clawline is Silksong's grappling hook — Hornet fires a silk line that hooks onto any marked anchor point within 8 units (12 with the Plus upgrade) and pulls her toward it. The tool is the single biggest mid-game traversal unlock; it opens 3 region gates (Greymoor, Deep Docks, north Bellhart) and 5 shortcut paths back through previously explored regions.
Mechanically, Clawline is simple to use but rewards anchor-point awareness. Anchor points are small silver hooks embedded in walls, ceilings, and floating platforms. They're marked visually with a glint animation and audibly with a quiet chime when you walk within 4 units. Firing the line outside anchor range fizzles harmlessly — no silk cost, no cooldown. The line itself does not damage enemies (with one exception: a Wanderer Crest passive adds 8 damage per Clawline pull, but only with Wanderer equipped).
Acquiring Clawline is gated by the Clawhound boss fight at the Far Fields hunter's camp. Mid-tier difficulty: roughly 220 HP, two attack patterns (lunge bite, vertical claw rake), both parry-eligible. Hunter Crest with Threaded Sword handles the fight in ~2 minutes at the recommended HP threshold (7 masks, ~12 Silk Spool segments).
Clawline acquisition at a glance
| Field | Value | |
|---|---|---|
| Location | Location | Far Fields — abandoned hunter's camp, east of Bonebottom |
| Combat | Combat | Clawhound boss — ~220 HP, two parry-eligible attacks |
| Prerequisite | Prerequisite | Bell Beast defeated + Bonebottom access (chapter 2) |
| Recommended HP | Recommended HP | 7+ masks (8 Mask Shards collected) |
| Input | Input | Hold up + special button (Y controller, R keyboard) |
| Base range | Base range | 8 units to anchor point |
| Plus range | Plus range | 12 units (50% increase) — 800 rosaries + 5 Anchor Crystals at Mister Mosaic |
How to get Clawline (step-by-step walkthrough)
- Defeat Bell Beast and unlock Bonebottom access (chapter 2 gate).
- From Bonebottom bench, head east through the tax collector cluster (Far Fields entry).
- At the broken bridge, drop to the lower platform — careful of the spike pit below.
- Follow the cliffside path east. Use downstrike-pogos on the two sentry beetles to cross the cliff gap.
- Reach the abandoned hunter's camp entrance. Drop into the inner chamber.
- Engage the Clawhound boss. ~220 HP, parry the lunge bite and the claw rake for ~50 damage per riposte.
- Approach the central altar. Cutscene plays — Hornet picks up the Clawline.
- Press 'inventory' to confirm Clawline is in the Tools tab. Bench-rest at the hunter's camp anchor.
- Practice the input on the camp anchor points (3 visible) before leaving.
Anchor-point math — when the line fires and when it fizzles
Clawline anchors must be within 8 units of Hornet (12 with Plus upgrade). Range is measured straight-line, not pathing — so you can fire diagonally up, down, or across. The line itself travels at 30 units/second, meaning the longest 12-unit shot takes 0.4 seconds to complete. During flight, Hornet is invulnerable to projectiles (small i-frame window).
Anchor visibility: most anchors glint visually and chime audibly within 4 units. A few hidden anchors don't glint — these are usually behind breakable walls (Harpoon-destroyable) or above ceiling clusters. Use the Wanderer Crest 'Hunter's Eye' passive to highlight all anchors in a 12-unit radius — a major QoL upgrade for exploration.
Firing the line with no anchor in range fizzles harmlessly — no silk cost, no cooldown, no animation lock. This means you can mash the input to verify anchor presence. The fizzle audio is distinct from the successful chime, so you can tell by sound whether a fire connected.
Three immediate shortcuts Clawline unlocks
Within 10 minutes of acquiring Clawline, three new shortcuts become accessible — each cutting major travel time from key locations to Bonebottom bench. (1) Greymoor anchor descent: a cliff drop with two anchors lets you descend from Greymoor north to the abandoned shrine in 30 seconds (vs the 2-minute spiral path). (2) Deep Docks cinderbug nest: an upper-platform anchor sequence cuts the rosary farming loop from 5 minutes to 4 minutes per cycle. (3) Bellhart rooftop resonance site: 3 anchors lead to the rooftop where the 'Cartographer' Wish resonance site sits — otherwise unreachable.
Beyond these three, Clawline opens 5 additional shortcuts you'll discover naturally as you re-explore old regions: the Far Fields tax collector loop (1 anchor cuts the loop from 4 to 3.5 minutes); the Moss Grotto Mossberry farm (2 anchors above the Mossberry cluster); the Bonebottom well descent (1 anchor avoids the spike pit); the Whiteward chapel rooftop (2 anchors lead to a hidden resonance site, post-Whiteward quest); and the Sinner's Road arena upper platform (1 anchor lets you skip the boss-room intro cutscene on re-fights).
Clawline Plus (the 12-unit range upgrade) opens 4 more anchor sequences that were just out of range before — most notably the Citadel approach corridor (3 anchors at 11-unit gaps each, requiring Plus range).
Immediate post-Clawline shortcut checklist
- Greymoor anchor descent — cliff drop with 2 anchors, descend from Greymoor north to abandoned shrine in 30 seconds.
- Deep Docks cinderbug nest — upper-platform anchor sequence cuts rosary farming loop to ~4:00 per cycle.
- Bellhart rooftop resonance site — 3 anchors lead to rooftop. Required for the Cartographer Wish.
- Far Fields tax collector loop optimization — 1 anchor on the broken bridge cuts loop by 30 seconds.
- Moss Grotto Mossberry farm — 2 anchors above the Mossberry cluster let you farm without descending.
- Bonebottom well descent — 1 anchor avoids the spike pit, drops you onto the well-bottom altar safely.
- Whiteward chapel rooftop — 2 anchors lead to a hidden resonance site (post-Whiteward main quest only).
- Sinner's Road arena upper platform — 1 anchor skips the boss-room intro cutscene on re-fights.
Recommended Clawline loadout (exploration-focused)
| Slot | Recommended pick | Why / notes |
|---|---|---|
| Crest | Wanderer Crest | Hunter's Eye passive highlights all anchors in 12-unit radius — exploration cheat code |
| Red Tool | Threaded Sword | Silk-dash chains cleanly with Clawline pulls — extra mid-air mobility |
| Blue Tool | Pebble Drop | Cheap chip damage on enemies you pass during Clawline traversal |
| Yellow Tool | Drifter's Cloak | Iframes if a Clawline pull lands you on a hazard |
| Charm | Plasmium Phial | +10% jump height — chains better with Clawline pulls |
| Charm (alt) | Sticky Boots | Reduces slide on landing — useful when chaining Clawline → downstrike → land |
Clawline base vs Clawline Plus
| Stat | Clawline (base) | Clawline Plus | Practical difference | |
|---|---|---|---|---|
| Range | Range | 8 units | 12 units | 50% range increase — opens 4 additional sequences |
| Travel speed | Travel speed | 30 units/sec | 40 units/sec | Faster pull, more i-frames during transit |
| Anchor visibility | Anchor visibility | 4-unit chime range | 8-unit chime range | Hidden anchors easier to spot |
| Cost | Cost | Free (quest reward) | 800 rosaries + 5 Anchor Crystals | Mister Mosaic purchase, post-Greymoor |
| Required for | Required for | Most exploration | Citadel approach + 2 true-ending sites | Plus is mandatory for true ending |
Verdict: Clawline Plus is mandatory for the true ending — the Citadel approach corridor has 3 anchor gaps at 11 units each, just out of base range. Save up the 800 rosaries and the 5 Anchor Crystals (drop from Cogwork Core enemies) before pushing into late game.
Common Clawline mistakes
- Trying to fire Clawline outside anchor range. The fizzle is harmless but wastes 0.3 seconds — listen for the chime first.
- Equipping Hunter or Reaper Crest for unknown regions. Wanderer's Hunter's Eye passive is essential for finding hidden anchors.
- Skipping Clawline Plus upgrade. The 800-rosary cost is trivial mid-game, and the 50% range increase opens 4 extra sequences plus the true-ending corridor.
- Forgetting to bench-rest after acquiring Clawline. New traversal tools sometimes don't register until the first bench rest.
- Trying to use Clawline as a weapon. It deals zero damage on its own; only Wanderer Crest adds 8 damage per pull.
- Cancel-firing during mid-Clawline pull. Mid-pull inputs are ignored — wait for the pull animation to complete before queuing another action.
- Mistaking Harpoon-breakable walls for Clawline anchor points. Both glint, but anchor points have a silver hook icon while Harpoon walls have a cracked stone texture.
Frequently asked questions
Where do I get Clawline in Silksong?
Far Fields abandoned hunter's camp, east of Bonebottom. Travel from Bonebottom bench east through the tax collector cluster, drop at the broken bridge, follow the cliffside path. Defeat the Clawhound boss (~220 HP, mid-tier) and the Clawline drops on the central altar.
How does the Clawline input work?
Hold up on the directional input and press the special button (Y on controller, R on keyboard). Hornet fires a silk line to the nearest anchor point within 8 units (12 with Plus upgrade). Firing outside range fizzles harmlessly with no silk cost or cooldown.
What's the difference between Clawline and Clawline Plus?
Base Clawline has 8-unit range and 30 units/sec travel speed. Plus has 12-unit range (50% increase) and 40 units/sec travel speed. Plus is acquired from Mister Mosaic for 800 rosaries + 5 Anchor Crystals (drop from Cogwork Core enemies). Plus is mandatory for the true ending Citadel approach.
Does Clawline cost silk to use?
No — Clawline has no silk cost and no cooldown. You can spam-fire the input freely. The only resource it uses is your time mid-pull (during which mid-air inputs are ignored).
Which Crest is best for Clawline traversal?
Wanderer Crest — the Hunter's Eye passive highlights all anchor points in a 12-unit radius, visible through walls and ceilings. This is the single most useful exploration upgrade for Clawline and makes finding hidden anchors trivial.
Can Clawline anchor to enemies?
No — Clawline only anchors to designated silver-hook anchor points embedded in level geometry. Enemies, floating debris, and breakable walls do not accept the line. The Wanderer Crest 'Hunter's Eye' passive makes it easier to distinguish anchors from decorative pickups.
Is the Clawhound boss hard?
Mid-tier — parry-friendly with two attack patterns (lunge bite, claw rake) and roughly 220 HP. Hunter Crest with Threaded Sword handles the fight in ~2 minutes. Recommended HP threshold is 7 masks (8 Mask Shards collected). Most players first-clear within 2-3 attempts.
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Continue this guide path
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