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KCD2 Weapons Tier List — Best Swords, Maces, and Polearms Ranked

By Z. LiPublished Updated Last verified
KCD2 weapons tier list — comparing longswords, maces, axes, and polearms

How weapons are ranked

Weapons in KCD2 are ranked across four axes: raw damage (DPS at base skill), master-strike timing (how easy the wind-up is to read), armor effectiveness (does the weapon bypass plate armor or get blunted by it), and acquisition difficulty (when in the game you can reasonably own one).

Tier rankings assume the player is using the weapon at its appropriate skill level — Longsword skill 10 for longswords, Warfare 10 for polearms, etc. A theoretically great weapon used at skill 0 is worse than a tier-2 weapon used at skill 15.

Weapon categories ranked

CategoryTierBest atWorst at
LongswordLongswordSMid-range duels, master-strike chainsTight indoor fights
MaceMaceS (vs plate)Heavy armor opponents (plate, brigantine)Reach (short range)
PolearmPolearmACrowd control, reachIndoor fights, low Strength characters
Short SwordShort SwordA (early)Act 1 default, light armor enemiesMid-late game
AxeAxeBBrigantine bypass, niche damageMid-armor matchups
DaggerDaggerCStealth backstabs, unarmored opponentsOpen combat
Bow / CrossbowBow / CrossbowA (ranged)Picking off scouts, opening volleysClose range, indoor fights

Longsword — the gold standard

Longswords are KCD2's most versatile melee weapon. They have balanced damage (slash + stab), reach that covers most engagement distances, and a wind-up animation that's slow enough for reliable master-strike timing.

Henry's prologue gives him basic short sword training, but Longsword skill levels independently — start training with Bernard's longsword drills from your first Trosky visit. By Longsword skill 10, you unlock unique combos that flow naturally from master-strike counters into 3-hit chains.

Best Act 1 longsword: Trosky Smith's Longsword (800 groschen, balanced stats). Best Act 2: Bohemian Greatsword (drops in 'Necessary Evil', requires Strength 10+ to wield).

Top longswords by Act

WeaponDamageWhereRequired Skill
Trosky Smith LongswordTrosky Smith Longsword55 slash / 60 stabBuy from Trosky smith — 800gLongsword 1
Cuman Officer LongswordCuman Officer Longsword62 slash / 65 stabLoot from Cuman Captain questsLongsword 5
Reichersdorf LongswordReichersdorf Longsword68 slash / 70 stabWedding Crashers quest rewardLongsword 7
Bohemian GreatswordBohemian Greatsword80 slash / 75 stabNecessary Evil dropStrength 10, Longsword 10
Lord Markvart's SwordLord Markvart's Sword92 slash / 88 stabVoices of the Dead reward (late Act 2)Strength 12, Longsword 12

Mace — the plate-armor counter

Maces are blunt weapons that bypass armor differently than swords. A mace strike against a plate-armored enemy deals significantly more effective damage than a sword strike because plate armor reduces slash/stab damage but does little against blunt force. Mid-to-late Act 1 introduces plate-armored bandits and Cuman captains — your longsword will struggle, but a mace will demolish them.

The trade-off: maces have shorter reach than longswords, and master-strike timing on maces requires reading a different animation (overhead arc vs the longsword's horizontal swing). Train Warfare skill (covers mace, axe, war hammer) separately from Longsword.

Best Act 1 mace: Iron Mace (looted from any bandit captain). Best Act 2: Cuman Captain's Mace (Suchdol arc reward, increased blunt damage).

Top maces by Act

WeaponBlunt damageWhereRequired Strength
Iron MaceIron Mace75Bandit captain loot, commonStrength 5
Studded MaceStudded Mace85Trosky smith — 1200g after Warfare 5Strength 7
Cuman Captain's MaceCuman Captain's Mace100Suchdol arc quest rewardStrength 10
Holy Trinity War HammerHoly Trinity War Hammer115Voices of the Dead late dropStrength 12, Warfare 10

Polearm — crowd control and reach

Polearms (spears, halberds, war scythes) trade speed and indoor utility for reach and crowd control. A halberd swung horizontally can hit two enemies side-by-side; the spear's stab keeps enemies at arm's length where they can't clinch you.

Polearms struggle in tight spaces (inn brawls, dungeon corridors) because the swing requires arc space. Outside fights — bandit camps, road ambushes, open-field encounters — they dominate. Use polearms specifically for the Cuman raid setpieces and the 'Wedding Crashers' open-field battle.

Best Act 1 polearm: Wedding Crashers Spear (free quest reward). Best Act 2: Trosky Halberd (Strength 12 requirement).

Top polearms by Act

WeaponDamageWhereReach
Wedding Crashers SpearWedding Crashers Spear55 stabQuest reward (free)Long
War ScytheWar Scythe70 slashPeasant tools — bandits often dropMedium
Trosky HalberdTrosky Halberd85 mixedTrosky smith — 1500gLong
Cuman War SpearCuman War Spear90 stabVoices of the DeadVery long

Short Sword — the underrated Act 1 default

Henry starts the game with short sword training. The prologue Hans gives you a short sword and it's tempting to swap to longsword immediately at Trosky — but the short sword has hidden advantages early.

Short swords have faster swing speeds than longswords, work in tight indoor spaces (cellar fights, inn brawls), and their master-strike windows are forgiving for new players. They scale damage off both Strength AND Agility, so they fit hybrid builds well.

Drop the short sword by Act 2 when longswords and maces clearly outpace it. But for the first 10 hours, the prologue Short Sword Henry gets from Hans is genuinely competitive.

Weapon acquisition priority order

  1. Hour 0-2: Use Hans's prologue Short Sword. No purchase needed.
  2. Hour 2-5: Buy Trosky Smith's Longsword (800g). Use as primary weapon.
  3. Hour 5-10: Loot an Iron Mace from a bandit captain. Carry as secondary for plate-armor fights.
  4. Hour 10-15: Complete 'Wedding Crashers' for the spear reward. Use for open-field setpieces.
  5. Hour 15-25: Upgrade to Reichersdorf Longsword + Studded Mace from Trosky smith.
  6. Act 2 onward: Bohemian Greatsword (Strength 10+ check) and Cuman Captain's Mace as endgame Act 2 picks.
  7. Late Act 2 / Act 3: Lord Markvart's Sword and Holy Trinity War Hammer.

Frequently asked questions

What's the best weapon in KCD2 overall?

There isn't a single best weapon — it depends on the enemy. Longsword is the best all-rounder (S-tier vs leather and brigantine), Mace is the best against plate armor (S-tier vs Cuman captains and late-game nobles). Carry both and switch based on the encounter.

Does Longsword skill or Warfare skill control mace damage?

Warfare skill. Each weapon type has its own skill: Longsword (for longswords), Warfare (for maces, axes, war hammers, polearms), Bow (for bows + crossbows), Dagger (for daggers/short blades), Unarmed (for fists). Train Warfare separately from Longsword to use maces effectively.

Are crossbows good in KCD2?

Yes — crossbows are new to the series and hit hard. They deal more damage per shot than bows but reload slower. Best for opening volleys against unarmored enemies (one-shot kills) or against plate-armored opponents (crossbows bypass plate better than bows). Levels under Bow skill.

Can I wield a two-handed weapon and a shield?

No. Two-handed weapons (greatswords, halberds, polearms) require both hands. Shields require an off-hand. Choose between two-handed damage and one-handed-plus-shield safety. The Bohemian Greatsword is two-handed; the Trosky Smith Longsword is one-handed (can pair with shield).

Is the prologue Short Sword worth keeping?

Yes, for the first 10 hours. Faster swing speed and forgiving master-strike timing make it strong in early Trosky combat. Replace it with Trosky Smith's Longsword by hour 5-10 once your Longsword skill catches up.

Where do I buy weapons in Act 1?

Trosky's smith (main square, daytime hours) sells most Act 1 longswords and maces. The Suchdol traveling armorer (random visits) sometimes has unique items. Looting bandit captains is the cheapest source for maces. Save 1000+ groschen before visiting the Trosky smith to afford the Longsword.

Sources & verification

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