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How to Use Withers to Respec in BG3 — Full Guide

By Z. LiPublished Updated Last verified
Mechanic topics:#withers#respec#character rebuild#multiclass#companion#camp#bg3
Baldur's Gate 3 guide cover for How to Use Withers to Respec in BG3 — Full Guide

Respec at a Glance

DetailInformation
Where to Find WithersDank Crypt beneath the Overgrown Ruins, Act 1 (southeast of Emerald Grove)
Cost Per Respec100 gold — flat fee, no other resources required
What ChangesClass, Subclass, Background, Ability Score distribution, Feats, Cantrips/Spells prepared
What Stays the SameRace, Appearance, Name, Story decisions, Companion approval ratings
Level RetainedYes — your character remains the same level after respec
Works OnPlayer character AND all recruited companions
Multiclass SupportYes — you can add multiple classes during respec; levels must sum to current level
Can Respec Unlimited TimesYes — as many times as you want at 100 gold per respec

How to Find and Unlock Withers

Withers is found in the Dank Crypt, which is accessible from the Overgrown Ruins in Act 1. The Overgrown Ruins are southeast of the Emerald Grove, near the Roadside Cliffs waypoint. To reach the Dank Crypt, enter the Overgrown Ruins through either the main entrance or a side passage (depending on your stealth or combat approach). The crypt is in the basement of the ruins.

Inside the crypt, you'll find a sealed chamber with a sarcophagus. Interact with it to wake Withers. He will speak to you briefly and ask philosophical questions — your answers don't matter to any mechanical outcome. After the conversation ends, Withers will appear at your camp. He sits in a chair near the camp fire and can be interacted with at any time for resurrection, hiring hirelings, or respec services.

Note: Withers can also be found during the Act 1 Nautiloid tutorial if you choose the extended version, or recruited through certain dialogue paths. If you miss the Dank Crypt in Act 1, there are alternative ways to encounter him later, but the crypt method is the most reliable and earliest.

What Changes During a Respec

A full Character Respec lets you rebuild your character from level 1 to your current level. You choose a new class (or keep your original), a new background (any from the list), redistribute all ability score points including your racial bonuses, select new skills, choose feats at the same ASI levels your level grants them, and repick all class features including subclass. This is effectively a complete character rebuild that only retains your physical appearance and race.

For spellcasters, Respec also resets your spell preparation. Wizards who have scribed spells into their spellbook retain the scribing knowledge (you don't lose scribes) but your prepared spell list resets and you may reselect from all spells you know. Clerics and Druids rebuild their spell lists normally. This gives you an opportunity to correct sub-optimal spell choices made in early levels.

Cantrips also reset during respec — this is important for any character who selected a cantrip they no longer want. For example, if you took Friends cantrip early but want to replace it with Blade Ward at higher level, a respec is the only way to do so mid-playthrough.

What DOESN'T Change on Respec

Your race, subracing, and all racial abilities remain exactly as they were — you cannot change Drow to High Elf or Halfling to Gnome via respec. Your appearance (face, hair, body type, tattoos) is locked. Your name stays the same. All story choices, dialogue decisions, quest outcomes, and companion approval ratings remain unchanged — Astarion still approves or disapproves of choices made before the respec based on your character's history.

Equipment is not affected by respec. All your carried items, equipped gear, and inventory stay exactly as is after a respec. However, you may find that certain equipment no longer works optimally if your new build has different proficiencies — for example, respeccing from Fighter to Wizard means you lose heavy armor proficiency and wearing your old plate mail imposes disadvantage on ability checks.

Importantly, multiclass prerequisites are also not enforced retroactively. If you respec from a pure Wizard to a Fighter 3 / Wizard 9 split, the game doesn't check whether your character 'should' be allowed that multiclass in tabletop rules. BG3 is permissive with respec — it will let you build any combination regardless of stat prerequisites.

Most Valuable Respec Scenarios

  • Fixing a companion's default build: Many companions (Astarion, Shadowheart, Gale, Wyll) have sub-optimal default builds with misallocated stats. A 100-gold respec at Withers is worth it on every companion to fix these issues.
  • Adding a multiclass dip: If you started as a pure Paladin and want to add 2 Fighter levels for Action Surge, respec at Withers. Your character is now Fighter 2 / Paladin 10 — exactly what you want, with zero story impact.
  • Changing subclass: If you chose Oath of Devotion Paladin but want Oath of the Ancients for Aura of Warding, a respec changes everything including subclass. This also lets you change companion subclasses — Shadowheart's default Trickery Cleric subclass can be changed to Life or Light through Withers.
  • Switching role in party: If you recruited too many damage dealers and need a healer, respec one companion to Cleric or Druid without losing their level progression.
  • Picking up missed feats: If you took Ability Score Improvements thinking you needed them but your gear now provides equivalent stats, respec to grab offensive feats (Great Weapon Master, Sharpshooter) instead.
SlotRecommended pickWhy / notes
Shadowheart (default: Trickery Cleric)Life Cleric or Light ClericLife Cleric heals more per slot; Light Cleric has Warding Flare reaction and Channel Divinity Radiance — both outperform Trickery
Astarion (default: Rogue 1)Keep Rogue, adjust to Thief 3 or Arcane Trickster 3 at level 3Astarion's Rogue is already solid; ensure Thief subclass for extra Bonus Action at level 3
Gale (default: Wizard 1)Keep Wizard; respec to Evocation subclass for Overchannel and Sculpt SpellsSculpt Spells (Evocation) lets your party be immune to your own Fireball — massively improves safety
Wyll (default: Fiend Warlock)Keep Fiend Warlock; adjust stats and consider Great Old One for TelepathyWyll is functional as-is; respec mainly to correct INT dump and boost CHA further
Lae'zel (default: Fighter 1)Fighter — redistribute STR 17, CON 16, DEX 12; take Battle Master at 3Her stat spread is the main fix needed; Battle Master is already available as a choice

Frequently asked questions

Can I respec as many times as I want?

Yes. There is no limit to the number of respec operations at Withers. Each respec costs 100 gold but can be done as many times as you like. You can respec the same character multiple times in the same session if you want to experiment with different builds. The only practical limit is your gold budget.

Does respeccing break my Oath as a Paladin?

No. Respeccing to a different Paladin oath (or a completely different class) does not trigger the Oathbreaker condition. The Oathbreaker transformation only occurs when you take story actions that violate your specific Oath's tenets during gameplay. Changing oath type through Withers respec is safe and lets you swap between Ancients, Devotion, and Vengeance freely.

Can I use Withers to hire new companions?

Yes. Beyond respec, Withers also offers to Revive Adventurers (resurrect dead companions for 200 gold), and Recruit Hirelings (custom-built NPC party members with no story dialogue). Hirelings are created through the same character creation system as your main character, giving you a fully customizable fourth party member if you don't want to use the main companions.

What happens to spellbook spells when a Wizard respeccs?

Scribed spells (those you've added to your spellbook from scrolls) remain in your spellbook after a Wizard respec. You don't lose the knowledge you've scribing. However, you may lose access to them if you respec out of Wizard entirely. The prepared spell list resets and you must re-prepare spells after the respec. All class-granted spells also reset to what your new class levels should grant.

Is there any penalty for respeccing?

The only penalty is the 100 gold cost. There are no story penalties, no companion approval changes, no permanent negative effects. Your character's narrative history doesn't change. Even taking a dramatic class change (like Warlock respeccing to Fighter) has zero story or dialogue consequences — companions and NPCs respond to your current build, not your previous one.

Can I respec the Dark Urge or origin characters?

Yes. All origin characters — including the Dark Urge — can be fully respecced at Withers. The Dark Urge's unique story events and dialogue options are tied to the origin choice itself, not the class. Respeccing a Dark Urge character from Rogue to Wizard doesn't remove any Dark Urge story content.

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