ARC Raiders Damage Types Explained — Physical, Energy & Elemental Damage

Damage Types Quick Reference
| Damage Type | Best Against | Reduced By | Primary Weapon Types |
|---|---|---|---|
| Physical (Kinetic) | Unarmored targets, Raiders in light gear | Heavy armor, plating | Most conventional firearms: ARs, SMGs, shotguns, sniper rifles |
| Energy | ARC machines, shielded units, armored Heavies | Energy-resistant materials (rare) | Energy-type weapons, certain modified firearms |
| Explosive | Groups, vehicles, structural cover | Open areas reduce AoE effectiveness | Grenades, launchers, explosive rounds |
| Melee | Stealth kills, emergency close-range | All armor types reduce melee damage | Knives, blunt tools, specialized melee weapons |
Physical (Kinetic) Damage — The Foundation
Physical or kinetic damage is the baseline damage type delivered by the majority of conventional firearms in ARC Raiders. Bullets, shot pellets, and kinetic projectiles all fall into this category. Physical damage is dealt consistently against all target types and is not subject to energy resistance mechanics. For Raiders in light or no armor, physical damage is the most efficient way to deal damage rapidly — the full listed damage value translates directly into hit point reduction.
The limitation of physical damage emerges against heavily armored targets. Armor in ARC Raiders is specifically designed to absorb and reduce incoming physical damage. A target wearing high-quality armor may reduce incoming physical damage by a significant percentage, meaning your weapon's listed damage output is not what the target actually experiences. Against ARC Heavies in particular — which feature thick plating — sustained physical fire from a standard weapon takes a much larger ammunition investment than an equivalent energy-damage engagement.
Physical damage remains the dominant choice for Raider-versus-Raider combat. Human-type opponents wearing armor are still more vulnerable to physical damage than ARC machines, and the weapon variety in the physical damage category is far wider than energy alternatives. For PvP loadouts, optimize for physical damage with high DPS weapons. For ARC-focused loadouts, consider supplementing with energy-capable weapons.
Energy Damage — The ARC Counter
Energy damage was designed with ARC machine combat in mind. The ARC forces rely on electromagnetic shielding, energy-based power systems, and conductive materials throughout their mechanical construction — and energy damage exploits all of these. Where physical damage is reduced by a Heavy's armor plating, energy damage partially bypasses or ignores the armor's physical resistance, delivering more consistent damage to the underlying system components.
The practical result is that energy weapons deal more effective damage-per-shot against ARC machines compared to their physical damage equivalents. Against shielded units specifically — ARC Heavies with active energy shields or certain elite unit variants — energy damage can directly damage or destabilize the shield itself, while physical damage is deflected. Stripping the shield with energy damage, then following up with physical damage once the shield drops, is an effective combined-arms approach in squad play.
Energy weapons tend to have different ammo types and scarcity compared to physical weapons. Energy ammunition or power cells are less commonly found in residential and basic industrial zones, but appear more frequently in ARC-controlled facilities and military caches. This scarcity means energy weapons reward planned use rather than constant fire. Reserve energy-damage weapons for ARC Heavy encounters and high-armored situations rather than burning their ammo on Crawlers that die just as easily to physical damage.
Physical vs Energy Damage by Target Type
| Target Type | Physical Damage Efficiency | Energy Damage Efficiency | Recommendation |
|---|---|---|---|
| Raider (light armor) | Excellent | Good | Physical |
| Raider (heavy armor) | Good | Good | Physical (higher DPS options) |
| ARC Crawler | Good | Good-Excellent | Either — Crawlers are low HP |
| ARC Drone | Good | Excellent | Energy preferred |
| ARC Scout | Good | Good | Physical (more ammo available) |
| ARC Heavy (unshielded) | Poor | Excellent | Energy — armor bypass critical |
| ARC Heavy (shielded) | Very Poor | Excellent (strips shield) | Energy — mandatory |
Verdict: Use physical damage as your primary loadout for Raider PvP and general play. Add an energy-damage weapon specifically for ARC Heavy encounters and shielded units. The combination of physical for Raiders and energy for Heavies covers all major combat scenarios optimally.
Armor Interaction — Understanding Damage Reduction
Armor in ARC Raiders is fundamentally a physical damage mitigation system. Every piece of armor has a protection value that reduces incoming physical damage by a percentage or flat amount per hit. The higher the armor tier and the better the coverage, the more physical damage is absorbed. This is why filling all armor slots matters even for basic gear — every slot represents a body area where unmitigated damage is prevented.
Energy damage interacts with armor differently. Standard physical armor provides reduced or no mitigation against energy damage, depending on the armor's composition. This means that against energy weapons, wearing physical armor has diminishing defensive returns. Some high-tier armor incorporates energy resistance through specific materials or upgrades, but at the basic and mid-tier ranges, your physical armor is significantly less effective at stopping energy-based attacks.
The practical implication for players: when facing enemies with energy weapons, your armor provides less protection than it does against physical attackers. Be aware that ARC Drones may fire energy-based attacks, making them particularly dangerous even to well-armored Raiders. Factor energy threat levels into your armor upgrade decisions as you progress into zones with higher ARC activity.
Damage Type Application Summary
- Physical damage: use for all PvP encounters, general ARC units, and as your default damage type
- Energy damage: reserve for ARC Heavy encounters, shielded units, and Drones when energy ammo is available
- Explosive damage: use grenades and explosive tools for Crawler groups, fortified positions, and AoE denial
- Melee damage: use exclusively for stealth kills on isolated ARC units to avoid gunfire noise
- Mixed loadout approach: physical primary weapon + energy secondary for heavy encounters covers all scenarios
- Ammo scarcity matters: energy ammo is scarcer than physical — don't spray energy weapons on low-HP trash enemies
Frequently asked questions
Does physical armor protect against energy damage in ARC Raiders?
Standard physical armor provides significantly reduced protection against energy damage compared to physical damage. Basic armor tiers absorb physical hits well but offer minimal energy resistance. High-tier armors may incorporate energy resistance through upgrades or specific material choices.
Are energy weapons hard to find in ARC Raiders?
Energy-type weapons are less common than conventional physical damage weapons. They appear more frequently in ARC-controlled facilities and military caches than in residential or basic industrial zones. Energy ammunition is similarly scarce and should be managed carefully rather than used indiscriminately.
Do headshots deal physical or energy damage?
Headshots deal the same damage type as the weapon firing them — a physical damage AR deals physical headshot damage, an energy weapon deals energy headshot damage. The headshot multiplier applies on top of the base damage, which then interacts with the target's armor resistances for that damage type.
Can you mix physical and energy damage in one loadout?
Yes, and this is the recommended approach for experienced players. Run a physical damage primary weapon for Raiders and general ARC units, with an energy-damage secondary reserved specifically for ARC Heavy encounters. This dual-type loadout covers all major combat scenarios efficiently.
What damage type is best for beginners in ARC Raiders?
Beginners should focus entirely on physical damage weapons. Physical damage weapons are more available, use more common ammo types, and handle early-game threats effectively. Energy weapon use becomes important as you progress into higher-tier zones with more ARC Heavies.
Sources & verification
Coloured pills follow our four-tier source policy.
- ARC Raiders Community Wiki — Mechanics
- ARC Raiders editorial sweep — mechanic claim cross-referenced against patch notes
Continue this guide path
- ›ARC Raiders Enemy Guide — All ARC Machine Types & How to Fight ThemARC machines are the constant threat in every raid. Learn the behavior, weaknesses, and combat strategies for every ARC enemy type — from fast-moving Crawlers to aerial Drones and armored Heavies.
- ›ARC Raiders Headshots & Weak Points — How to Maximize DamageUnderstanding headshot mechanics and ARC machine weak points is the difference between burning through ammo inefficiently and eliminating targets decisively. Learn the multipliers, weapon choices, and aiming techniques to maximize every shot.
- ›ARC Raiders Best Weapons — Assault Rifles, SMGs & Shotguns ComparedNot sure which weapon class to run in ARC Raiders? This comparison covers Assault Rifles, SMGs, Shotguns, and Snipers — their strengths, weaknesses, and which playstyle each suits best.
- ›ARC Raiders Armor System Explained — Slots, Durability & UpgradingArmor is your most critical defense layer in ARC Raiders. This guide covers every armor slot, how durability works, when to repair versus replace, and how to upgrade crafted armor at the workshop for maximum protection.
- ›ARC Raiders Weapon Mod System Explained — Slots, Tiers & Best ModsThe weapon mod system in ARC Raiders lets you customize every aspect of your weapons through attachment slots and tiered upgrades. Learn how mod slots work, the difference between mod tiers, and which mods are worth crafting versus looting.