ARC Raiders Blueprint Guide — How to Get Every Blueprint Type

Blueprint Sources — Quick Reference
| Source | Blueprint Tier | Cost / Method |
|---|---|---|
| General Traders | Tier 1 | Credits — restocks per session |
| Specialized Vendors | Tier 1–2 | Seeds — limited weekly stock |
| Endgame Vendors | Tier 2–3 | Seeds + Expedition standing |
| Supply Drop Crates | Tier 1–3 | Map event loot — contested |
| Restricted Loot Containers | Tier 1–2 | In-raid looting — keycard access |
| Expedition Projects | Tier 2–3 | Milestone rewards — progression locked |
| ARC Elite Enemy Drops | Tier 2 | Low drop rate — ~10–20% community estimate |
What Blueprints Do and Why They Matter
Every crafting recipe in ARC Raiders is locked behind a blueprint. Without the blueprint, you cannot craft that item — even if you have all the required materials. Blueprints are permanent unlocks: once acquired and registered, you can craft that recipe as many times as you want, limited only by material supply. This makes acquiring blueprints the single most impactful non-combat progression decision in the game.
Blueprints come in three tiers that broadly correspond to the power level of the items they unlock. Tier 1 blueprints cover basic gear, starter weapons, and fundamental crafting components. Tier 2 covers mid-game weapons, armor upgrades, and most weapon mods. Tier 3 covers top-tier endgame gear and the most powerful weapon configurations. The higher the tier, the harder and more expensive the blueprint is to acquire.
Blueprint acquisition should be treated as a parallel track to material farming. Even if you have the materials for a high-tier item, you can't craft it without the blueprint. Many new players stall their progression by farming materials without first securing the blueprints to use them.
Trader Blueprints — The Primary Early-Game Source
General traders in Stella Montis are your primary source of Tier 1 blueprints. They sell a rotating selection of blueprints each session for Credits. Community reports suggest most Tier 1 blueprints cost between 500–2,000 Credits, with weapon blueprints generally costing more than armor or component recipes. Always check trader stock at the start of each session — new blueprints rotate in regularly.
Specialized vendors sell Tier 1 and Tier 2 blueprints for Seeds. Seeds are earned through daily challenges and specific task completions, making their supply deliberately limited. Do not spend Seeds on Tier 1 blueprints that will eventually appear in general trader stock — save them for Tier 2 options that are not available for Credits.
Endgame vendors unlock after reaching sufficient Expedition standing through completed milestones. These vendors sell Tier 2 and Tier 3 blueprints, often for a combination of Seeds and specific Expedition materials. Reaching these vendors and affording their stock is a significant late-game goal.
Supply Drops — High-Risk, High-Reward Blueprint Source
Supply drop events on the surface map always contain at least one blueprint in the high-tier crate. The tier of the blueprint is partially randomized but skews higher than trader stock — supply drops are the most reliable field source of Tier 2 and Tier 3 blueprints without Expedition progress. Community reports suggest roughly a 30–50% chance of a Tier 2+ blueprint in the main supply crate.
The trade-off is that supply drops are the most contested events on the map. Multiple Raiders will converge on the same location, and the blueprint is only in one crate. Winning the blueprint from a supply drop requires either arriving first, winning the combat, or successfully third-partying survivors. Plan accordingly — bring your best gear to supply drop events.
In-Raid Blueprint Loot — Where to Find Them
- Restricted loot containers in the Spaceport High-Security Wing (keycard required)
- Military crates in the Dam Elite Zone command rooms
- Blueprint Cabinets — specialized container type with a blueprint icon; found in research areas and secure offices
- ARC Command Unit elite enemy drops — approximately 10–20% blueprint chance per community reports
- Locked offices in the Spaceport administration area (Tier 1–2 blueprints, lower competition)
- Secondary crates in supply drop event zones — often ignored while squads fight over the main crate
Expedition Project Blueprint Rewards
Expedition Projects are the most reliable source of specific, targeted blueprints. Each project milestone at higher tiers includes blueprints as reward items, and the project descriptions often indicate which category of blueprint is coming. This means you can plan your Expedition progress around specific blueprint goals — a significant advantage over the randomized supply drop and loot container sources.
Tier 3 blueprints are most consistently acquired through Expedition Project milestones. If you're pushing toward the absolute best gear in the game, investing in Expedition progression is often faster than relying on supply drop luck for top-tier blueprint acquisition.
Blueprint Tier Priority — Early vs. Late Game
| Priority | Early Game (Week 1–2) | Late Game (Week 3+) |
|---|---|---|
| Weapon Blueprints | Tier 1 AR or SMG — buy from general traders immediately | Tier 2–3 from Seeds vendors or Expedition rewards |
| Armor Blueprints | Full Tier 1 set first — fill all slots before upgrading any single piece | Tier 2 chest and helmet priority over legs and arms |
| Weapon Mod Blueprints | Skip initially — collect mods from loot before crafting them | Tier 2 stability and damage mods after base weapons are solid |
| Component Blueprints | Medkit and utility item blueprints — buy immediately for self-sufficiency | Advanced component blueprints for Expedition milestone crafting |
Verdict: Spend Credits on Tier 1 weapon and armor blueprints in week one. Reserve Seeds for Tier 2 blueprints that don't appear in general trader stock. Let Expedition Project milestones provide Tier 3 access naturally.
Week-One Blueprint Priority Checklist
- Buy a Tier 1 primary weapon blueprint (AR or SMG — whichever fits your playstyle)
- Buy a full Tier 1 armor set blueprint — chest, helmet, legs, arms
- Buy a medkit blueprint to enable self-sufficient healing supply
- Check trader stock each session for any new Tier 1 weapon mod blueprints
- Save all Seeds — do not spend until you have a Tier 2 blueprint in sight
- Run one supply drop event per session to build blueprint luck alongside structured trader purchases
- Complete Expedition Project early milestones to unlock the first Expedition blueprint reward
Frequently asked questions
How do you get blueprints in ARC Raiders?
Blueprints come from four primary sources: purchasing from traders in Stella Montis (Credits or Seeds), looting in-raid containers in restricted areas, winning supply drop events on the map, and completing Expedition Project milestones. Traders are the most accessible early-game source.
What is the difference between Tier 1, 2, and 3 blueprints?
Tier 1 blueprints unlock basic gear and starter-level crafting. Tier 2 covers mid-game weapons, armor upgrades, and most weapon mods. Tier 3 unlocks top-tier endgame gear. Higher tiers are harder and more expensive to acquire, requiring Seeds, Expedition standing, or high-risk looting.
Can you find blueprints by looting on the map?
Yes. Blueprint Cabinets, restricted military crates, and ARC Command Unit drops can all yield blueprints. Supply drop high-tier crates are the most reliable in-raid source of Tier 2 and higher blueprints.
Should I spend Seeds on blueprints?
Only spend Seeds on Tier 2+ blueprints that are not available from general traders for Credits. Seeds are a limited resource and should not be spent on Tier 1 options that will appear in regular trader stock.
Do blueprints reset or expire?
No. Once a blueprint is acquired and registered, it is a permanent unlock. You can craft from that blueprint an unlimited number of times, limited only by material availability. Blueprints do not need to be re-purchased.
What is the fastest way to get Tier 3 blueprints?
Expedition Project milestone rewards are the most consistent Tier 3 source. Supply drops are the fastest single-event source but require winning a contested fight. Endgame vendors offer reliable Tier 3 stock but require Expedition standing to access.
Sources & verification
Coloured pills follow our four-tier source policy.
- ARC Raiders Community Wiki — Blueprint system
- Embark Studios Official Discord — crafting discussions
- ARC Raiders editorial sweep — guide step cross-referenced against patch notes
- ARC Raiders editorial sweep — guide step cross-referenced against patch notes — Patch-sensitive: numeric values reflect data available at the lastVerifiedAt date. Verify against the current patch notes before relying on exact percentages.
Continue this guide path
- ›ARC Raiders Recycling Guide — What to Recycle vs Sell vs KeepThe recycler at Stella Montis is one of the most underutilized tools for new Raiders. Learn which items to recycle for maximum crafting component value, which to sell to traders for Credits, and which to keep for your own use.
- ›ARC Raiders Best Early Game Builds — Starter Gear RecommendationsStarting out in ARC Raiders? These early game build recommendations get you into raids with effective, affordable gear that won't devastate your progression if you lose it.
- ›ARC Raiders Mid-Game Build Guide — Best Weapons & Gear for Level 15-30The mid-game is where ARC Raiders' progression accelerates dramatically. Learn the best weapon and gear choices for the level 15-30 range, how to manage the transition from basic to crafted equipment, and how to prioritize your upgrade path.